Field guide /MODULE GUIDE / PIANO

BOMBANANA Piano Module Guide

Look up BOMBANANA Piano notes by Braille octave and light color. Explore 28 manual sequences, two worked examples, callout tips, and source limitations.

TWO CLUES. FOUR NOTES.

Pair the Braille octave with the active light. Find their entry in the manual, then play all four notes in order. Repeated notes still count as separate steps.

Jump to the note tables ↓
Check your manual first. The 28 sequences below were transcribed from a game-manual screenshot whose version is not shown. They have not been verified in a current-release playtest. If your manual differs, follow the one in your game.

Read both clues before looking up notes.

01 / BRAILLE

Octave number

Report the number read from the panel. The captured manual uses rows 1–7 and calls this value the octave number.

02 / ACTIVE LIGHT

Light color

Report the active light as Red, Yellow, Green or Blue. Pair it with the octave from this same Piano panel.

The notes are the answer, not a third input. The octave chooses a row; the active color chooses a column. Neither clue alone identifies the sequence. Do not turn the octave number into a physical key position.

Find your four-note sequence.

Choose the active light, then find the Braille octave. Read the notes from left to right. Color names accompany every color marker.

Red light

Red light · transcribed manual reference
Braille octavePlay in this order →
1C → D → E → C
2G → E → E → F
3C → C → G → G
4E → D → C → D
5A → B → C → A
6G → F → E → D
7B → F → G → A

Yellow light

Yellow light · transcribed manual reference
Braille octavePlay in this order →
1C → E → G → C
2F → A → C → F
3G → B → D → G
4E → C → D → G
5A → G → A → F
6B → A → G → F
7D → C → B → A

Green light

Green light · transcribed manual reference
Braille octavePlay in this order →
1C → D → E → F
2G → A → B → C
3E → F → G → A
4D → F → A → D
5C → G → C → G
6F → E → D → C
7C → B → A → G

Blue light

Blue light · transcribed manual reference
Braille octavePlay in this order →
1E → E → F → G
2A → E → A → B
3C → D → C → E
4G → C → G → E
5B → G → A → B
6D → E → D → C
7A → B → A → G

The screenshot contains 7 rows × 4 colors. If your value is outside this table, do not choose the closest row. Return to your in-game manual.

Send a sequence the operator can follow.

  1. Name the panel and collect its clues.

    Start with “Piano.” Blind contributes the tactile reading; Deaf reports the visible active-light color. Resolve an uncertain clue before the lookup.

  2. Read the matching manual entry.

    Mute finds the octave row and color column. Keep all four notes, including any repeats, in their printed order.

  3. Relay four numbered steps.

    Mute signals the answer; Deaf relays it to Blind. Say “First C, second D, third E, fourth C,” rather than a hurried string of letters. Agree how note names map to the actual keys before acting.

  4. Play, then check the response.

    Blind operates the keys using the agreed instructions. Check the visible result before moving to the next module. If interrupted, establish what has already been entered and what the panel now expects.

Piano.
Octave: [read number]. Light: [active color].
First: [note]. Second: [note]. Third: [note]. Fourth: [note].
Confirm the sequence, then play.

This is a suggested team communication routine. The bracketed fields are placeholders, not an answer for your bomb.

Keep the repeated notes.

These examples explain entries in the captured table. They are not recordings of a successful solve or proof of current-version compatibility.

LOOKUP EXAMPLE 1

Octave 1 + Red light

  1. Note 1C
  2. Note 2D
  3. Note 3E
  4. Note 4C

Read row 1 and the Red column. C appears first and fourth: the final C is another note to play, not a reminder of the first one.

Sequence diagram · not a physical keyboard layout

LOOKUP EXAMPLE 2

Octave 2 + Blue light

  1. Note 1A
  2. Note 2E
  3. Note 3A
  4. Note 4B

Read row 2 and the Blue column. A appears first and third. Keep both occurrences, with E between them, then finish on B.

Sequence diagram · not a physical keyboard layout

Fix the mix-up, not the melody.

Is there one Piano code for every bomb?

No single sequence covers this table. The octave and light jointly select an entry. Recheck both clues on a new bomb, even if the panel looks familiar.

Can I skip a note that appears twice?

No. A repeated letter occupies another place in the four-note sequence. For row 1 with a Blue light, the table starts E, E: those are the first two notes, followed by F and G.

Does octave 3 mean press the third key?

The captured instructions use the octave as a lookup row. The note letters come from the intersection with the active-light column. They do not instruct you to treat the octave as a key index.

Which physical key is C, D or E?

Use the key information and controls in your current game. This page has not verified a complete note-to-key-position mapping. The four boxes in each example show sequence order, not keys to click.

Does a wrong note reset the sequence?

The collected material does not establish the reset behavior. Observe the current panel before resuming or starting over; do not assume the whole phrase has been cleared.

Chaos interrupted the callout. Where do we resume?

Pause the Piano instructions while handling the interruption. Then confirm the panel, its current clues and any progress before continuing. If that state is unclear, reread it rather than combining an old answer with new inputs.

What this reference covers.

The sequences and the octave-plus-light lookup come from this community-hosted game-manual screenshot, read on September 9, 2026. The image shows all 28 entries but no version number. It is the basis for the tables, not evidence that we have playtested them.

Still unverified: current-release compatibility, physical key mapping and recovery after a wrong note. Compare the captured rules with your live manual before relying on a sequence.

Our community-sourced campaign index lists Piano in Levels 9 and 10. That helps you prepare the communication process; it does not specify the notes for your next run.

For the wider team workflow, open the manual guide. For another worked puzzle, read the Switch guide.

Independent reference with explicit source limits. About this guide.

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